Games & Applications

SPGX (Unreal Engine 4)

SPGX (Space Game X) is a multiplayer (LAN) space shooter built in Unreal Engine 4, featuring intuitive controls and physics-based movement. It includes server hosting and joining functionality (server browser), a custom location interpolation setup (modeled after Valve’s entity interpolation), and ‘real’, physical bullets with collision.

The game was developed in conjunction with fellow student and artist Eric Fear with a focus on visual fidelity, believability, and realism.

Final footage:

An installer for the latest version is available here. Note: some bugs are still present in this version – transform packets are sometimes not reordered, so jittery movement can still occur.

TfNSW Rail Simulation – Stage 1 / Prototype (Unreal Engine 4)

TfNSW Rail Simulation – Stage 1 was developed for the Transport for New South Wales government group in order to provide a user-friendly way of quickly testing a variety of situations, from the closure of a train station to the rapid influx of passengers (i.e. after a large sporting event).

It features several methods of communicating to the user the state of the rail network – donuts/rings above stations to show how much of their capacity is being used (in terms of waiting passengers), trains represented by rectangles whose colour is dependent on fullness (from green to red in ascending degree of ‘fullness’ – empty to totally full), and so on.

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